Monster Interaction
From ROSEna Wiki
Contents |
Threat levels
There are several colors to Monsters names which change according to the player's current level.
- Grey: Not within the leveling range. No drops are obtainable by killing these monsters.
- Azure: Not within the leveling range. No drops are obtainable by killing these monsters.
- Blue: Not within the leveling range. No drops are obtainable by killing these monsters.
- Green: Below the suitable range for leveling. EXP is decreased but drops are still obtainable.
- Yellow: Most appropriate monsters for a player's level.
- Orange: Monsters with slight difficulty to kill.
- Red: Monsters far beyond a player's level range but possible to kill with good skills/eqps/party
- Pink: Monsters far beyond a player's level range but possible to kill with good skills/eqps/party
- Purple: Monsters beyond a player's leveling range.
Monster's States
Monsters have different states such as being aggressive or passive. Here is a list of those different possible states:
- Passive: Such monsters won't react if there are players nearby. However, they will retaliate as soon as they are targeted.
- Aggressive: When a player comes within attack range of a monster, the latter will start attacking him/her right away.
- Supportive: Such monsters are usually passive until one of their nearby comrades are being attacked. They will then charge into the fight as well to help defend against the enemy.
Skills
A player usually has a palette of skills that he may use to fight monsters. They either deal great damage and/or inflict some kind of status ailment such as Slow or decreased Defense. Those offensive skills, when used, often boost the Exp gain one may receive against a monster (partially linked to overkills). Some skills may hit several monsters at the same time. Those are called "Area of Effect" skills (AoE).