Monster Interaction

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Threat levels

There are several colors to Monsters names which change according to the player's current level.

  • Grey: Not within the leveling range. No drops are obtainable by killing these monsters.
  • Azure: Not within the leveling range. No drops are obtainable by killing these monsters.
  • Blue: Not within the leveling range. No drops are obtainable by killing these monsters.
  • Green: Below the suitable range for leveling. EXP is decreased but drops are still obtainable.
  • Yellow: Most appropriate monsters for a player's level.
  • Orange: Monsters with slight difficulty to kill.
  • Red: Monsters far beyond a player's level range but possible to kill with good skills/eqps/party
  • Pink: Monsters far beyond a player's level range but possible to kill with good skills/eqps/party
  • Purple: Monsters beyond a player's leveling range.

Monster's States

Monsters have different states such as being aggressive or passive. Here is a list of those different possible states:

  • Passive: Such monsters won't react if there are players nearby. However, they will retaliate as soon as they are targeted.
  • Aggressive: When a player comes within attack range of a monster, the latter will start attacking him/her right away.
  • Supportive: Such monsters are usually passive until one of their nearby comrades are being attacked. They will then charge into the fight as well to help defend against the enemy.

Skills

A player usually has a palette of skills that he may use to fight monsters. They either deal great damage and/or inflict some kind of status ailment such as Slow or decreased Defense. Those offensive skills, when used, often boost the Exp gain one may receive against a monster (partially linked to overkills). Some skills may hit several monsters at the same time. Those are called "Area of Effect" skills (AoE).

See also

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