Stats

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Vital Stats

HP

HP stands for Health Points.

This defines one's overall health status. If a character's HP goes down to 0, he or she will die and will have to respawn to his/her Save point or current map's respawn point (unless resurrected by another player). HP slowly restores over time (and faster while sitting).

MP

MP stands for Mana Points.

This defines how much "energy" one has in order to use skills, items or other abilities that depend on it. MP slowly restores over time (and faster while sitting). Besides boosts from stats, the Max MP increases by 2 every time the player levels up.

Character Stats

A player's stats distribution can be seen in the Character Window

STR

STR stands for Strength.

  • Adds Attack Power to many weapons (1-Handed Swords, Blunt Weapons, 2 Handed Swords, Spears, Axes, Launchers, Dual Weapons, Staves, Bow-Guns )
  • Adds HP points
  • Adds Defence points
  • Adds Max Weight

DEX

DEX stands for Dexterity.

  • Adds Attack Power to Bow, Bow-guns, Dual Weapons, Katars, and guns
  • Increases dodge rate

INT

INT stands for Intelligence.

  • Adds Attack Power to Wands and Staves
  • Adds MP points
  • Increases mp recovery rate
  • Increases magic resistance
  • Increases buffs

CON

CON stands for Concentration.

  • Adds Attack Power to Guns and Launchers
  • Adds Accuracy
  • Adds +1 Critical every +5 in Concentration
  • Increases chance of success for crafting items
  • Increases the HP Recovery Rate and MP Recover Rate
  • Increases durability when crafting items

CHA

CHA stands for Charm.

  • Increases the amount of reward retrieved from quests

SEN

SEN stands for Sense.

  • Adds Attack Power to Guns, Wands, Bows
  • Adds Critical Rate points
  • Increases the chances of crafting items with extra stats

Sub-Stats

Attack Power

Attack Power is often abbreviated to Atk or AP.

  • Determines how much damage you can produce.

Defense

Defense is often abbreviated to Def.

  • Determines how much damage you take from normal type attacks. More defence the less you take.

Magic Resistance

Magic Resistance is often abbreviated to M-Def, MDef or MRes.

  • Defense against Magic based attacks. The more you have the less damage you take against magical attacks.

Accuracy

Accuracy is often abbreviated to Acc.

  • Determines how often you hit.

Critical

Critical is often abbreviated to Crit.

  • Chance to double or triple your attack power, and attack through some of the enemy's defence power.

Dodge

Dodge can be abbreviated to DR (for Dodge Rate).

  • A chance to avoid damage.

Attack Speed

Attack Speed is often abbreviated to A-Spd, A-Speed or Aspd.

  • How fast you Attack.

Movement Speed

Movement Speed is often abbreviated to M-Spd, M-Speed or Mspd.

  • How fast you move.
  • 200 is walking speed (press tab to toggle walk).
  • Base movement speed is 425.

Note that all shoes have movement speed listed in white text which behaves differently from movement speed listed in blue text. To determine how much movement speed a pair of shoes will add, subtract 15 from the listed amount and multiply by 5. For example, shoes with "[Movement Speed 30]" increase the player's movement speed by 75.

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